kegged and reckless

kegged and reckless

kegged and reckless

project type

game development

year

2024

my role

solo developer

client

my portfolio

Link to project

project overview

Kegged and Reckless is a 3D first-person shooter I built completely from scratch using the Godot engine. It’s my own twist on Call of Duty: Zombies and the game reimagines the survival-wave style of game, replacing zombies with frat boys. Over five weeks and around 200 hours, I handled every aspect of development concept creation, design, coding, asset integration, testing, and refinement. As my first experience with both Godot and programming in GDScript, this project was a deep dive into the full game development process — from ideation and prototyping to debugging and polishing. Kegged and Reckless represents my first complete step into the world of game design — a mix of chaos, learning, and fun.

Vertical coffee can mockup with clean monochrome label design
Vertical coffee can mockup with clean monochrome label design
Vertical coffee can mockup with clean monochrome label design

oliverschurmann@gmail.com

Based in: The Hague, The Netherlands

oliver schurmann

© 2025 oliver schurmann. All rights reserved

oliverschurmann@gmail.com

Based in: The Hague, The Netherlands

oliver schurmann

© 2025 oliver schurmann. All rights reserved

oliverschurmann@gmail.com

Based in: The Hague, The Netherlands

oliver schurmann

© 2025 oliver schurmann. All rights reserved